| | Star Wars Blaster Catalogue D6 | |
| | Author | Message |
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Lord Kylix High Council Members
Number of posts : 69 Age : 48 Registration date : 2008-04-10
Character Stat Sheet Class: Weapon Master/Sith Lord Species: Human(?) Level: 50(?)
| Subject: Star Wars Blaster Catalogue D6 Wed Dec 17, 2008 8:39 am | |
| This is a work in progress. Eventually I will have a far more complete and comprehensive list. I will add the d20 coversions as I am able. Some of these are already listed in the core rules and/or players' guide.
Star Wars Blaster Catalogue D6 This emporium references weapons from the D6 core rulebook, Star Wars Sourcebooks, Galaxy Guides and supplements. Also modem versions of KotOR weapons have been added. Sample Specializations for the Blaster skill: blaster pistol, heavy blaster pistol, blaster carbine, blaster rifle, BlasTech DL-44, hold-out blaster or sporting blaster. Unless otherwise mentioned, all power packs cost 25 credits each. Blasters There are thousands of blaster models in the galaxy today. Merr-Sonn, BlasTech, Czerka, and SoroSuub each have tens of lines with dozens of models and variants. Those are the four largest blaster manufacturers—there are hundreds more selling to regional and sector markets.
Hold-Out Blasters Small enough to hide in your hand, these light defensive blasters are illegal or closely regulated in most systems. Hold-out blasters require custom designed power packs and only hold enough blaster gas for a few shots. Popular among undercover agents and criminals that prefer low profiles. Average Ammo: 6, Cost: 275, Availability: 2,R or X, Fire Rate: 1, Range: 3-418/12, Damage: 3D. CDEF Pistol, Ammo: 6, Cost: 275, Availability: 2,R or X, Fire Rate: 1, Range: 3-4/8/12, Damage: 3D. Corsec CDEF Pistol, Ammo: 6, Cost: 275, Availability: 2,R or X, Fire Rate: 1, Range: 3-4/8/12, Damage: 3D. Corsec Scout Pistol, Ammo: 6, Cost: 275, Availability: 2,R or X, Fire Rate: 1, Range: 3-4/8/12, Damage: 3D+1. Czerka 411; Ammo: 6, Cost: 275, Availability: 2,R or X, Fire Rate: 1, Range: 3-4/8/12, Damage: 3D+1. Imperial Arms Model 22T4 Hold-Out Blaster, Ammo: 6, Cost: 275, Availability: 2,R or X, Fire Rate: 1, Range: 3-4/8/12, Damage: 3D+1. Merr-Sonn Munitions Q2 Hold-Out Blaster, Ammo: 6, Cost: 275, Availability: 2,R or X, Fire Rate: 1, Range: 3-4, Damage: 3D. SoroSuub Q-2 Hold-Out Blaster, Ammo: 6, Cost: 275, Availability: 2,R or X, Fire Rate: 1, Range: 3-4/8/12, Damage: 3D+2.
Sporting Blasters A small, short blaster used for small-game hunting or personal defense. Sometimes used for dueling. This is the-smallest weapon to use standard power packs. Average Ammo: 50, Cost: 300, Availability 1,F, Fire Rate: 1, Range: 3-10/30/60, Damage: 3D+1. Drearian Defense Conglomerate Defender, Ammo: 50, Cost: 350, Availability: 1,F, Fire Rate: 1, Range: 3-10/30/60, Damage: 3D+1. Luxan Personal Armaments, Ltd. Penetrator MB-50, Ammo: 100, Cost: 600: 50 (power cell), Availability: 4,F or R, Body: 1D, Fire Rate: 1, Range: 5-20/40/60, Damage: 5D, Game Notes: Increase normal blaster difficulties by one level due to precise targeting requirements (because of the focused beam). Merr-Sonn “Quick” 6 Sporting Blaster, Ammo: 60, Cost: 325, Availability: 1,F, Fire Rate: 1, Range: 3-10/30/60, Damage: 3D+2.
Blaster Pistols This is the most common weapon in the galaxy. Average Ammo: 100, Cost: 500, Availability: 1,F,R or X, Fire Rate: 1, Range: 3-7/25/50, Damage: 4D. BlasTech Commando Pistol, Ammo: 100, Cost: 500, Availability: 1,F,R or X, Fire Rate: 1, Range: 3-10/30/120, Damage: 4D BlasTech DH-17, Ammo: 100, Cost: 800, Availability: 2,R, Fire Rate: 1, Range: 5-15/30/120, Damage: 4D, Game Notes: Officers’ weapon in Imperial Navy. Rebels sometimes modify the weapon (with a Difficult b/aster repair roll) to fire in bursts, Only one 20-second burst can be fired after which the weapon is completely useless. For the duration of the burst, the shooter receives +3D to her blaster roll but cannot dodge. BlasTech DL-18, Ammo: 100, Cost: 500, Availability: 1,F,R or X, Fire Rate: 1, Range: 3-10/30/120, Damage: 4D. BlasTech Scout Pistol, Ammo: 100, Cost: 500, Availability: 1,F,R or X, Fire Rate: 1, Range: 3-10/30/120, Damage: 4D. BlasTech SE-14r Light Repeating Blaster Pistol, Ammo: 50, Cost: 1,500, Availability: 4,R or X, Fire Control: 1D+2, Range: 3-7/25/50, Damage: 4D, Game Notes: Fire-control bonus applies only to multiple shots at different targets within a 90-degree arc of fire; single shots or multiple shots at the same target grant no bonus. Addition of retractable stock adds +1D to b/aster roll when aiming for one round. Merr-Sonn Model 44, Ammo: 100, Cost: 500, Availability: 1,F,R or X, Fire Rate: 1, Range: 3-10/30/120, Damage: 4D. Merr-Sonn Munitions DD6, Ammo: 100, Cost: 500, Availability: 1,F,R or X, Fire Rate: 1, Range: 3-10/30/120, Damage: 4D+1 Merr-Sonn “Flash” 4, Ammo: 100, Cost: 695, Availability: 1,F,R or X, Fire Rate: 1, Range: 3-7/25/50, Damage: 4D+2. Merr-Sonn Munitions “Intimidator” IR-5 repeating pistol, Ammo: 50, Cost: 1,250, 200 (optional retractable stock), Availability: 3, X, Fire Control: 2D, Range: 3-7/25/50, Damage: 3D, Game Notes: Fire-control bonus applies only to multiple shots at different targets within a 90-degree arc of fire; single shots or multiple shots at the same target grant no bonus. Addition of retractable stock adds +1D to blaster roll when aiming for one round.
Heavy Blaster Pistols A heavy plaster pistol is a compromise: it gives a lot more power at the expense of range & ammo. Average 5D, cost: 750, availability 2,R. BlasTech DC-15s Pistol, Ammo: 25, Cost: 800, Availability: 2,R or X, Fire Rate: 1, Range: 3-10/30/120, Damage: 5D BiasTech DC-17 Pistol, 5D BlasTech DL-44, Ammo: 25, Cost: 750, Availability 2,R or X, Fire Rate: 1, Range: 3-7/25/50, Damage: 5D. BiasTech DL-44 XT, Ammo: 25, Cost: 900, Availability 2,R or X, Fire Rate: 1, Range: 3-7125150, Damage: 5D+1. BlasTech DY-225, 5D Calban Model X, 5D+1 KYD-21 Pistol, 5D+1 Imperial Munitions Heavy Blaster Pistol, 5D+1 Merr-Sonn Model 434 DeathHammer, 5D+1 SoroSuub Model Kylan-3, 5D+2
Blaster Carbines These Weapons are generally shorter and less accurate than blaster rifles, the weapons they are based upon. A popular practice during the Galactic Civil War, manufacturers would take their own most successful blaster rifles, upgrade them & release them as carbines. Average 5D, cost: 900, availability 1,R. Game Notes: all Carbines have a +5 difficulty at long range. Baktoid Armor Works E-5 Carbine, Ammo: 100, Cost: 1,000, Availability: 2, Fire Rate: 1, Range: 3-25/50/200, Damage: 5D+ 1. Baktoid Armor Works E-5 Enhanced Carbine. Ammo: 100, Cost: 1,000, Availability: 2, Fire Rate: 1, Range: 3-25/50/200, Damage: 6D. BlasTech DC-15 Carbine, Ammo: 100, Cost: 1,000, Availability: 2, Fire Rate: 1, Range: 3-25/50/200, Damage: 5D. BlasTech DH-17 Carbine, Ammo: 100, Cost: 1,000, Availability: 2, Fire Rate: 1, Range: 3-25/50/200. Damage: 5D. BlasTech EE-3 Carbine, Ammo: 100, Cost: 1,000, Availability: 2, Fire Rate: 1, Range: 3-25/50/200, Damage: 5D+1. BlasTech E-5 Carbine, Ammo: 100, Cost: 1,000, Availability: 2, Fire Rate: 1, Range: 3-25/50/200, Damage: 5D+2. BlasTech E-11 Carbine, Ammo: 100, Cost: 1,000, Availability: 2, Fire Rate: 1, Range: 3-25/50/200, Damage: 5D+2. BlasTech E-11 Carbine Mark2, Ammo: 100, Cost: 1,000, Availability: 2, Fire Rate: 1, Range: 3-25/50/200, Damage: 6D. BlasTech Enhanced E-11 Carbine, Ammo: 100, Cost: 1,000, Availability: 2, Fire Rate: 1, Range: 3-25/50/200, Damage: 6D+2 CDEF Carbine, Ammo: 100, Cost: 1,000, Availability: 2, Fire Rate: 1, Range: 3-25/50/200, Damage: 5D. Corsec CDEF Carbine, Ammo: 100, Cost: 1,000, Availability: 2, FireRate: 1, Range: 3-25/50/200, Damage: 5D. Czerka Dart Carbine, Ammo: 100, Cost: 1,000, Availability: 2, Fire Rate: 1, Range: 3-25/50/200, Damage: 5D+1. N’gant-Zarvel 9118 Carbine, Ammo: 100, Cost: 1,000, Availability: 2, Fire Rate: 1, Range: 3-25/50/200, Damage: 5D+1 SoroSuub Quicksnap 36T, Ammo: 100, Cost: 900, Availability: 2,F, R or X, Fire Rate: 1, Range: 3-25/50/250, Damage: 5D SoroSuub Stormtrooper One Carbine, Ammo: 100, Cost: 1,000, Availability: 2, Fire Rate: 1, Range: 3-25/50/200, Damage: 5D+2. SoroSuub Stormtrooper Two Carbine, Ammo: 100, Cost: 1,000, Availability: 2, Fire Rate: 1, Raiige: 3-25/50/200, Damage: 6D+2. Tenloss DXR-6 Disruptor Carbine, Ammo: 100, Cost: 1,000, Availability: 2, Fire Rate: 1, Range: 3-25/50/200, Damage: 5D.
Blaster Rifles Among the most popular personal weapons in the galaxy, blaster rifles are in common use throughout the Imperial and New Republic forces. They have a retractable stock and sight. Restricted to military use in most systems. Average 5D, cost: 1,000, availability 2,R. Baktoid Armor Works E-5, Ammo: 100, Cost: 900, Availability: 2,R, Fire Rate: 1, Range: 3-30/100/300, Damage: 5D. Baktoid Armor Works E-5s Sniper Rifle, Ammo: 100, Cost: 3,000, Availability: 2,F, R or X, Fire Control: 1D+2, Range: 3-25/50/200, Damage: 5D. Game Notes: The rifle’s fire control is due to built-in macroscopic sight & auto-steady gyrogimbals. Additional sighting modifications require the removal of this Scope. Fully Upgradeable. Rebel sniper rifle. BlasTech A280, Ammo: 100, Cost: 1,400, 5D+2 BlasTech DC-15, Ammo: 100, Cost: 1,000, Availability: 2,R, Fire Rate: 1, Range: 3-30/100/300, Damage: 5D. BlasTech DC-15 Heavy Rifle, Ammo: 100, Cost: 1,500, Availability: 2,R, Fire. Rate: 1, Range: 3-30/100/300, Damage: 6D. BlasTech DC-lSx Sniper Rifle, Ammo: 100, Cost: 3,000, Availability: 2,F, R or X, Fire Control: 1D+2, Range: 3-25/50/200, Damage: 5D, Game Notes: The rifle’s fire control is due to built-in macroscopic sight & auto-steady gyrogimbals. Additional sighting modifications require the removal of this Scope. Fully Upgradeable. Imperial sniper rifle. BlasTech DC-17 Rifle, Ammo: 100, Cost: 1,000, Availability: 2,R, Fire Rate: 1, Range: 3-30/100/300, Damage: 5D. BlasTech DLT-19, Ammo: 100, Cost: 1,300, Availability: 2,R, Fire Rate: 1, Range: 3-30/100/300, Damage: 5D. BlasTech DLT-20, Ammo: 100, Cost: 1,300, Availability: 2,R, Fire Rate: 1, Range: 3-30/100/300, Damage: 5D. BlasTech DLT-20a, Ammo: 100, Cost: 1,400, Availability: 2,R, Fire Rate: 1, Range: 3-30/100/300, Damage: 5D+1. BlasTech EE-3, Ammo: 100, Cost: 1,000, Availability: 2,R, Fire Rate: 1, Range: 3-30/100/300, Damage: 5D. BlasTech E-5, Ammo: 100, Cost: 1,000, Availability: 2,R, Fire Rate: 1, Range: 3-30/100/300, Damage: 5D. BlasTech E-11 Military Sidearm, Ammo: 100, Cost: 1,000, Availability: 2,F, Range: 3-30/100/300, Damage: 5D, Game Notes: Computerized scope gives the shooter +1D to blasters when used in low-light or low-visibility conditions. This function cannot be used with the stormtrooper helmet’s MFTAS capability. Compact anti-recoil technology allows this sidearm to be fired as a blaster pistol, using the blasters: blaster pistols skill. BlasTech E-11s Sniper Rifle, Ammo: 100, Cost: 3,000, Availability: 2,F, R or X, Fire Control: 1D+2, Range: 3-25/50/200, Damage: 5D, Game Notes: The rifle’s fire control is due to built-in macroscopic sight & auto-steady gyrogimbals. Additional sighting modification require the removal of this Scope. Fully Upgradeable. Imperial sniper rifle. Imperial Scouts are known to modify their weapons; a Fire Control of 2D is practically standard. BlasTech E-17d Sniper Rifle, Ammo: 100, Cost: 3,000, Availability: 2,F, R or X, Fire Control: 1D+2, Range: 3-25/50/200. Damage: 5D, Game Notes: The rifle’s fire control is due to built-in macroscopic sight & auto-steady gyrogimbals. Additional sighting modifications require the removal of this Scope. Fully Upgradeable. Rebel sniper rifle. BlasTech EKX-1O, 5D. BlasTech Light Repeating Blaster, Ammo: 300, Cost: 1,500, Availability: 2.F, R or X, Fire Control: 1D+2, Range: 3-30/100/300, Damage: 5D+1. BlasTech Medium Repeating Blaster Rifle, Ammo: 300, Cost: 1,500, Availability: 2,F, R or X, Fire Control: 1D+2, Range: 3-30/100/300, Damage: 6D. BlasTech Heavy Repeating Blaster Rifle, Ammo: 300, Cost: 1,500, Availability: 2,F, R or X, Fire Control: 1D+2, Range: 3-30/100/300, Damage: 6D+2 CDEF Rifle, Ammo: 100. Cost: 1,000, Availability: 2,R, Fire Rate: 1, Range: 3-30/100/300. Damage: 5D. Merr-Sonn G8, Ammo: 100, Cost: 1,250, Availability: 2,R, Fire Rate: 1, Range: 3-30/100/300, Damage: 5D+1. Merr-Sonn LD-1, Ammo: 100, Cost 3,000, Availability: 2,F, R or X, Fire Control: 1D+2, Range: 3-25/50/200, Damage: 5D, Game Notes: The rifle’s fire control is due to built-in macroscopic sight & auto-steady gyrogimbals. Additional sighting modifications require the removal of this Scope. Fully Upgradeable. Rebel sniper rifle. SoroSuub “Heavy Tracker” 16, (5D), Cost: 1,000 SoroSuub Stormtrooper One, Ammo: 100, Cost: 1,000, Availability: 2,R, Fire Rate: 1, Range: 3-30/100/300, Damage: 5D. SoroSuub Stormtrooper Two, Ammo: 100, Cost: 1,250, Availability: 2,R, Fire Rate: 1, Range: 3-30/100/300, Damage: 5D+2. SoroSuub Stormtrooper Three heavy blaster rifle, Ammo: 100, Cost: 1,500, Availability: 2,R, Fire Rate: 1, Range: 3-30/100/300, Damage: 6D. Tenloss DXR-6 Disruptor Rifle, 5D.
Sporting Blaster Rifles Built in an attempt to circumvent standard restrictions on the blaster rifle, the “sport rifle” is merely a smaller version of its more lethal cousin. Introduced in the early days of the Empire by groups that wonied about the new centralization of power. In general, it’ s just as restricted as the blaster rifle. Drearian Defense Conglomerate “Light Sport” Hunter (4D+1) Hunting Blaster (4D)
Heavy Weapons Light Repeating Blasters Longer and more powerful than blaster rifles, these weapons are for large-scale actions, augmenting squads and providing cover for other units. Normally one to one-and-a-halt’ meters long. Average 6D, cost: 2,000, availability 2,R. BlasTech T-21, (6D), cost: 2,000, availability 2,R.
Medium Repeating Blasters Average 7D, cost: 3,000, availability 2,X. Medium Repeating Blaster (7D)
Heavy Repeating Blasters Average 8D, cost: 5,000, availability 2,X. E-Web Heavy Repeating Blaster (8D) tripod-mounted, crew: 2
Combi-Weapons & Interchangeable Combat Systems Prax “Blast and Smash” Energy Rifle, Model: Alliance-modified Prax Arms Model AXM-50, BlasTech DC-17m,
Concussion Rifles Hits a group in the target area. Average 7D, cost: 3,000, availability 2,R or X. BlasTech LJ-50 BlasTech LJ-90 BlasTech Czerka Stouker
Missile Weapons Flechette Launchers Useful for taking out clustered groups or improving hit odds on a single target, a ftechette launcher has the advantages of a grenade and the range of a rifle. The canisters hold scores of microdarts that shred everything in the blast area. Golan Arms FC-1 Flechette Launcher (6D/5D/3D character scale; 5D/4D/3D speeder scale, R: 5-25/100/250, Ammo: 6 per canister) Cost: 800, Ammo Cost: 100 (antipersonnel canister). 200 (anti-vehicle).
Rocket Launcher Average 3D+1, cost: 300, availability 2,R.
Last edited by Lord Kylix on Wed Dec 17, 2008 8:46 am; edited 1 time in total | |
| | | Lord Kylix High Council Members
Number of posts : 69 Age : 48 Registration date : 2008-04-10
Character Stat Sheet Class: Weapon Master/Sith Lord Species: Human(?) Level: 50(?)
| Subject: BLASTER PISTOLS Wed Dec 17, 2008 8:41 am | |
| BLASTER PISTOLS
Attrael 49HA Hand Blaster
Model: Attrael Munitions 49HA Scale: Character Skill: Blaster; Blaster Pistol Ranges: 2-5/20/40 Damage: 6D+1 Ammo: 20 Cost: 15,000 credits, (power packs: 500) Fire Rate: 2
These weapons were made during the days of the Old Republic. The quality of the workmanship on an Attrael is unmatched in this age, and those weapons that still survive are highly sought after. Similar in many ways to a Heavy Blaster, the Attrael looks somewhat like a sawed off blaster rifle, with a woodtone durasteel stock, and gold detailing. When the weapon is discharged, it produces a loud roar, audible for almost a kilometer.
BlasTech DH-17 Imperial Blaster
Model: BlasTech DH-17 Type: Blaster pistol Scale: Character Skill: Blaster: blaster pistols Ammo: 100 Cost: 525 (power packs: 25) Availability: 2 X Fire Rate: 1 Range: 3-10/10/120 Damage: 4D
An completely unremarkable pistol, the DH-17 is sold only to the Imperial Navy and (to a much lesser degree) Army. It has only one major grace: It is nearly identical to the E11 blaster rifle. The controls and maintenance drills are identical between the two, with many of the parts, including the trigger group and action, interchangeable. It may not be fitted with the barrels for the E-11 and E-14, however.
BlasTech DL-18
Model: BlasTech DL-18 Blaster Pistol Type: Blaster pistol Scale: Character Skill: Blaster: blaster pistol Ammo: 100 Cost: 500 (power packs: 25) Availability: 1, F, R, or X Fire Rate: 1 Range: 3-10/30/120 Damage: 4D
This is the most common weapon in the galaxy. It is popular with urban police forces, traders and anyone else who needs to pack respectable firepower in a compact package. Ownership of these weapons is restricted in many systems.
BlasTech DL-22
Model: BlasTech DL-22 Stun Pistol Type: Stun pistol Scale: Character Skill: Blaster: Blaster Pistol Ammo: 100 Cost: 250 (power packs: 25) Availability: 4, X Range: 3-10/30/120 Damage: 4D (stun)
The BlasTech DL-22 stun pistol is the base version of the DL-23 Electro Pulse Pistol (EPP) designed specifically for stunning. It is not widely used, mainly because most blasters have a separate stun setting. The only main advantage of the DL-22 is the low cost. It is most commonly used by poorer street thugs who can't quite afford a real blaster.
Dl-23 Electro Pulse Pistol
Model: BlasTech DL-23 EPP Type: Blaster Pistol Scale: Character Skill: Blaster: Blaster Pistol Ammo: 100 Cost: 2,500 (power packs: 100) Availability: 4,X Range: 3-10/30/120 Damage: 5D Game Notes: The weapon fires a stun bolt and normal blaster bolt in rapid succession. When a character is hit with the weapon the stun bolt causes the character to be at -1D Strength for the rest of the round, then the 5D damage from the normal blaster bolt takes effect.
Dl-24 Pulse Blaster
Model: BlasTech DL-24 Type: Pulse blaster pistol Scale: Character Skill: Blaster: pistol Ammo: 50 Cost: 2,000 (power packs: 25) Availability: 4, X Range: 3-10/30/90 Damage: 5D/4D+2/4D
The DL-24 is a modified version of the DL-23 EPP minus the alternating stun shot. In addition, the actual structure of the gun was changed slightly to insure maximum firepower. The DL-24 fires a pulse instead of a standard bolt which delivers more damage at close ranges than a standard blaster pistol. The only drawback is that the pulse weakens with range.
DL-30 Compact Blaster Pistol
Model: BlasTech DL-30 Compact Blaster Pistol Type: Small frame blaster pistol Skill: Blaster: blaster pistols Ammo: 75 Cost: 500 (power packs: 25) Availability: 2 F,R, or X Fire Rate: 1 Range: 3-10/25/60 Damage 4D
The BlasTec DL-30 is one of the more popular models around, and one of the hardest to find. It is no less powerful than the DL-18 or Merr-Sonn M-44, but it is smaller. The powercell port has been moved into the butt of the pistol, and fitted with a barrel a little shorter than that of the M-44, giving it a very short overall length. This has made it popular with individuals who carry a concealed sidearm, including CorSec, the Sector Rangers and many bounty hunters. It is also one of the more common sidearms issued to Stormtroopers, and is standerd issue to Imperial Intellignece's Internal Security and Counterintelligence Branches.
DL-44 Heavy Blaster Pistol
Model: BlasTech DL-44 Heavy Blaster Pistol Type: Heavy blaster pistol Scale: Character Skill: Blaster: heavy blaster pistol Ammo: 25 Cost: 750 (power packs: 25) Availability: 1, F, R, or X Fire Rate: 1 Range: 3-7/25/50 Damage: 5D
A blaster pistol is a compromise: it gives the user a lot more firepower, but with very limited range - this is accomplished by draining a lot of energy from the power pack, at the expense of ammo. A heavy blaster pistol is crammed into a standard pistol frame, making it easy to disguise if necessary. These weapons are illegal or heavily restricted in many systems.
DL-54 Auto Blaster Pistol
Model: BlasTech DL-54 Special Type: Blaster Pistol Scale: Character Skill: Blaster: Blaster Pistol Ammo: 50 Cost: 1,000 (power packs: 50) Availability: 3, R or X Range: 3-10/30/120 Damage: 4D Game Notes: The character firing the weapon may take two shots without inquiring a multiple action penalty, but after the first two shots multiple action penalties apply.
DL-87 Deck Clearing Blaster
Model: BlasTech Firespray DL-87 Type: Wide field blaster Skill: Blaster: deck clearer Ammo: 10 Cost: 100 Availability: 2, X Fire Rate: 1/2 Range: 1/5/10 meters Damage: 5D Game Notes: This blaster is designed to hit as many targets as possible. Everyone within a 45 degree arc of the firer's front is hit with a successful use. Character's within fire meters of the blast cannot attempt to Dodge; characters six to ten meters away may attempt to Dodge, though all such attempts are at a -1D penalty.
Deck Clearing Blasters remain in regular use among raiders: pirates often kill their way to a ship's controls, and privateers must often meet lethal resistance with stronger weapons than stunners. Every blaster model in existence has found its way to the hands of raiders at some point. A few blasters are unique to boarders. Like the deck-sweeper stun weapon, the DL-87 was rejected by the Imperial Navy for its slow rate of fire and limited ammunition capacity.
Bryar Blaster Pistol
Model: Bryar Blaster Pistol Type: Heavy blaster pistol Scale: Character Skill: Blaster:heavy blaster Ammo: 25 Cost: 930 (power packs: 25) Availabilty: 2x Fire Rate: 3 Range: 3-10/30/50 Damage: 5D+2
XT-1 Blaster Pistol
Model: Kashan Industries XT-1 Type: Blaster pistol Scale: Character Skill: Blaster: pistol Ammo: 100 Cost: 790 (power packs: 25) Availability: 2, F Fire Rate: 1 Range: 3-12/30/110 Damage: 4D
While not as powerful as the military issued XT-1a, the XT-1 is Kashan's most popular selling blaster pistol. Along with the infamous BlasTech DL-18, it is one of the most common blaster pistols to be found in the Palvar Sector.
XT-1a Military Sidearm
Model: Kashan Industries XT-1a Type: Blaster pistol Scale: Character Skill: Blaster: pistol Ammo: 110 Cost: 900 (power packs: 25) Availability: 1, X Fire Rate: 1 Range: 3-7/25/50 Damage: 4D+1
The XT-1a is the standard firearm issued to Kashan's private corporate military forces. Generally, only standard Kashan Naval officers and command rank Army officers are issued the XT-1a, whereas naval troopers are issued carbines and the limited numbers of army troopers are given either blaster rifles or repeating blasters.
XT-2 Extended-Use Blaster
Model: Kashan Industries XT-2 Type: Blaster pistol Scale: Character Skill: Blaster: pistol Ammo: 170 (requires two power packs) Cost: 900 (power packs: 25) Availability: 2, F Fire Rate: 1 Range: 3-10/30/100 Damage: 4D+2
The XT-2 is a direct descendant of both the XT-1 and XT-1a blaster pistols. Kashan Industries took the body of the XT-1 and moved the power clip lock 45 degrees upward and onto the side of the gun, adding another on the far side of the weapon so that it may draw from a pair of clips at once. Taking the power amplifier from the XT-1a, Kashan was able to increase the power output slightly, making the XT-2 almost as strong as BlasTech's infamous DL-44 heavy blaster pistol.
Merr-Sonn "Flash" 4
Model: Merr-Sonn "Flash" 4 Type: Heavy blaster pistol Scale: Character Skill: Blaster: heavy blaster pistol Ammo: 30 Cost: 695 (power packs: 25) Availability: 1, F, R, or X Fire Rate: 1 Range: 3-7/25/40 Damage: 4D+2
The Merr-Sonn "Flash" 4 is a common heavy blaster pistol found across the galaxy and in the Alliance armed forces. It is merely a cheap rip off of the famous BlasTech DL-44 heavy blaster pistol but packs less of a punch, has a shorter range, but is capable of firing 30 rounds instead of 25.
Merr-Sonn M-434 DeathHammer
Model: Merr-Sonn M-434 DeathHammer Type: Advanced blaster pistol Scale: Character Skill: Blaster: blaster pistols Ammo: 40 Cost: 1,500 (power packs: 25) Availablity: 3, X Fire Rate: 1 Range: 4-10/30/120 Damage: 5D+1
Doing for handguns what the BT EKX-10 and the M-S M-435 is doing for shoulder arms, the M-434 DeathHammer from Merr-Sonn is a very popular pistol with professionals. Rumored to be in service with the Emperor's personal Royal Gaurds, it has a capacity only slightly lower than that found in the DL-44, with the longer range normally associated with light pistols, yet with the power of a full sized rifle. It also has another major selling point: no quirks. Period. It is totally reliable under normal conditions, vacume, under water, and even has a 75% relaibility rate in a class 4 radiation zone.
Merr-Sonn M44
Model: Merr-Sonn M44 Blaster Pistol Type: Blaster pistol Scale: Character Skill: Blaster: blaster pistols Ammo: 110 Cost: 480 (power packs: 25) Availability: 1, F,R or X Range: 3-10/30/110 Damage: 4D
Slighty smaller than the DL-18, it is just as popular. The second most common pistol in service, it is prefeered by fighter pilots, tank crews and others that need a slightly more compact weapon, the Merr-Sonn M44 is top quality pistol, easily equal in build and reliabilty to it's BlasTech competitor.
SoroSuub FastShot
Model: SoroSuub FastShot Type: selective fire blaster pistol Scale: Character Skill: Blaster: blaster pistols Ammo: 100 Cost: 850 (power packs: 25) Availability: 3, X Fire Rate: up to 5 Range: 3-10/50/150 Damage: 3D+2
A compact piece of ordinance, the FastShot is designed to be used by those you need a LOT of firepower in a small package. Although it's bolt is a little underpowered by most standards, a burst from this puppy will drop nearly anything at point blank range. As such, it has become popular with some body guard organizations and counter-terrorist/hostage rescue teams. Following the basic lines of the traditional blaster pistol, the FastShot differs from he traditional control placement, with the safety being located above the trigger itself, and has ambidextrous levers.
Yaeger Service Sidearm
Model: Yaeger Central Munitions RR-4 Personal Sidearm Scale: Character Skill: Blaster, Blaster Pistol Ranges: 3-10/25/110 Damage: 4D Ammo: 150 Cost: 500 (power packs: 35)
The standard weapon of the Yaeger ground troops, the RR-4 has decent ranges and a fairly large power pack, making it a very popular weapon among the troopers, though there are no regulations regarding the weapons that Yaeger soldiers carry, and many chose other weapons. | |
| | | Lord Kylix High Council Members
Number of posts : 69 Age : 48 Registration date : 2008-04-10
Character Stat Sheet Class: Weapon Master/Sith Lord Species: Human(?) Level: 50(?)
| Subject: HOLDOUT BLASTERS Wed Dec 17, 2008 8:43 am | |
| HOLDOUT BLASTERS
BlasTech Last Resort
Model: BlasTech Last Resort Type: Microblaster Scale: Character Skill: Blaster: hold-out blasters Ammo: 4 Cost: 300 Availability: 2, R or X Fire Rate: 1 Range: 1/2/5 Damage: 2D+1 Game Notes: Very Difficult Search roll of characters or sensors to locate through active measures, Heroic for passive searches.
The Last Resort microblaster is a marvel of engineering. Designed for those that must always be armed, but can not reveal that they are armed, even to those security officials who run the check point, the Last Resort is nearly undetectable to an active sensor search or frisk, and invisible to passive sensors. A four shot, ultra short range weapon, the Last Resort is common with couriers and corporate agents. There is even a Kewokian Monkey-Lizard in the employ of the Rebellion who uses an upgraded one as a sidearm (this a rumor only, and should be taken with a grain of salt). To minimize size, the powercell is internally mounted as a piece of the frame, and the gas chamber hold just enough gas for four shots. After these are expended, it must be refilled by the user, which costs around 60 credits from a certified BlasTech dealer or service shop.
BlasTech Persuader
Model: BlasTech Persuader Type: Hold-out blaster Scale: Character Skill: Blaster: hold-out blasers Ammo: 5 Cost: 430 (power packs: 25) Availability: 2, R or X Fire Rate: 1 Range: 2-4/5/10 Damage: 4D
The Persuader is a compact, yet quite powerful blaster pistol designed as a backup and concealed carry weapon for those who can not afford to use a lesser weapon. Being only 16.8cm long, 2.3 cm wide and 10.2cm high, this five shot powerhouse produces wounds equal to the much larger DL-18. It has been engineered to accept a wide variety of sighting accessories, with integral mounting rails in fornt of the trigger guard. As a BlasTech product, it has been designed with the utmost in reliability, accuracy, and ease maintenance in mind. It is being evaluated by several law enforcement agencies, including the Corellian Security Force, and the Imperial Scout Trooper Legions.
BlasTech Stinger
Model: BlasTech Stinger Type: Low-power holdout blaster Scale: Character Skill: Blaster: hold-out blasters Ammo: 12 Cost: 250 (power packs: 25) Availability: 2 F,R,X Fire Rate: 1 Range: 2-4/8/12 Damage: 2D+1
Built on the same frame, and sharing many of the same parts, as the Persuader, the Stinger is a popular, less lethal choice in many areas. Firing a very weak beam that succeeds only in stinging the opponent, it has become popular with citizens in areas were owning a weapon is forbidden, are faced with a daily criminal threat and cannot afford to go around leaving bodies for police to find. It has, with extensive modification to the energizing system, had some interest from couriers, as it has an incredible ammunition capacity for such a small weapon.
Budgetline 3.0/12
Model: Budgetline 3.0/12 Type: Cheap holdout blaster Skill: Blaster: holdout Ammo: 6 Cost: 250 (power packs: 25) Availability: 2 R,X Range: 1-2/4/12 (+5 difficulty to hit past 8m) Damage: 3D
Like all Budgetline models, the 3.0/12 is a piece of crap. It has few saving graces, except that it is common, cheap, sterile (untraceable), disposable and safe (unlike some others). It has been found with criminals, illegally armed and poor civilians, and covert operatives that need disposable weapons or must find them cheaply just before the operation. It is most popular with those poor souls, who for whatever reason, must live in scumholes so scary that even Imperial Stormtroopers afraid to go into in less than platoon strength- during the daytime (at night, you're on your own). It has the drawbacks of poor sights, horrible human engineering, cheap construction and a formidable trigger pull. Still, in a firefight, you can't always be choosy.
Merr-Sonn Q2
Model: Merr-Sonn Munitions' Q2 Hold-Out Blaster Type: Concealable blaster Scale: Character Skill: Blaster: hold-out blaster Ammo: 6 Cost: 275 (power packs: 25) Availability: 2, R or X Fire Rate: 1 Range: 3-4/8/12 Damage: 3D
Small enough to be hidden in the hand of a human, hold-out blasters are common in urban areas with strict weapon controls and among undercover agents. Hold-out blasters require custom designed power packs and only hold enough blaster gas for a few shots. They are illegal or closely regulated in most systems. Many systems, however, look on them as a "self-defense" alternative to the more powerful types of personal weapons available.
Merid FF-4
Model: Merid Weaponry ff-4 Hold Out Special Scale: Character Skill: Blaster, Hold out blaster Ranges: 3-10/20/40 Damage: 4D Ammo: 10 Cost: 3,950 (power packs: 100)
One of the finest hold outs on the market, the Merid special is out of the range of most customers. Small, light, hand tooled with exceptional workmanship, a Merid special is a work of art, and those that own them appreciate that.
SoroSuub Redemptor
Model: SoroSuub Redemptor Type: Specialized hold-out blaster Scale: Character Skill: Blaster: hold-out Ammo: 6 Cost: 950 Availability: 4,X Fire Rate: 1 Range: 3-8/12/20 Damage: 5D Game Notes: The Redeptor is almost silent in operation.
Suicide Special
Model: Typical Suicide Special Type: One-shot holdout blaster Scale: Character Skill: Blaster: hold-out blasters Ammo: 1 (non-reloadable) Cost: 70 Availability: 2, X Range: 1-2/4/10 Damage: 4D Game Note: If Wild Die rolls "1", weapon explodes, doing 5D damage to the shooter.
These are made by many underground manufactures, but they all have basic capabilities. They are, simply put, trash that posses nearly as much danger to the user as the target. They are, however, popular due to their disposable nature and total untraceability. The fact that they are single shot weapon is not a problem to most couriers, who really only need one shot (destroy the package). The fact that they are such pieces of trash means that if it must be ditched, there really is no money lost. Their cheapness is also a big consideration to the destitute, indigent and poor, along with criminals. | |
| | | Lord Kylix High Council Members
Number of posts : 69 Age : 48 Registration date : 2008-04-10
Character Stat Sheet Class: Weapon Master/Sith Lord Species: Human(?) Level: 50(?)
| Subject: Re: Star Wars Blaster Catalogue D6 Wed Dec 17, 2008 8:57 am | |
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| | | kimerajamm
Number of posts : 3 Age : 34 Registration date : 2010-08-25
| Subject: Re: Star Wars Blaster Catalogue D6 Wed Aug 25, 2010 11:55 am | |
| Built on the same frame, and sharing many of the same parts, as the Persuader, the Stinger is a popular, less lethal choice in many areas. Firing a very weak beam that succeeds only in stinging the opponent, it has become popular with citizens in areas were owning a weapon is forbidden, are faced with a daily criminal threat and cannot afford to go around leaving bodies for police to find. It has, with extensive modification to the energizing system, had some interest from couriers, as it has an incredible ammunition capacity for such a small weapon. | |
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